WormHole - EasyEase - A Week in Space

 When Easy Ease and Wanderers announced their game animation challenge, I jumped in headfirst. The mission? Create a space-themed animation that could be featured in the game. Simple enough, right? (Narrator: It was not simple.)

What followed was a week-long journey through digital space, fueled by coffee and questionable life choices.

It started innocently enough. Day one had me sketching out ideas, planning the perfect wormhole sequence. You know that moment when you're drawing and suddenly realize you've pitched yourself an idea that's way bigger than you expected? Yeah, that was me, staring at my sketches, thinking, "Well, this should be interesting."

Enter Procreate Dreams, my trusty digital companion. Have you ever tried drawing a wormhole? It's like trying to draw spaghetti in zero gravity – theoretically possible, but definitely messier than expected. I spent hours making the hero's emergence look just right, trying to nail that perfect balance between weightless and dynamic. Because apparently, I love challenges.


Then came the character animation. Here's a fun fact: when you're animating in space, there's no real reference for how things should move. Nobody can fact-check space physics in your animation! It's both liberating and terrifying. I took that freedom and ran with it, adding flourishes and movements that probably defy several laws of physics.

The space monsters were next on the agenda. Drawing tentacles frame by frame turned out to be surprisingly meditative. Who knew? Each monster needed personality – because even in space, character matters. Though I have to admit, by the end of it, I was seeing tentacles in my sleep.

The battle sequence was where things got really interesting. Impact frames, smears, motion lines – all the good stuff that makes combat look epic. My coffee consumption reached concerning levels, but hey, you can't create space battles without proper fuel, right?

Then came the real boss battle: camera work in After Effects. Ever tried to make a camera move smoothly through digital space? It's like trying to teach a cat to swim – technically possible, but way more complicated than you'd expect. Adding depth and parallax effects made me question several of my life choices, but in that good way that means you're probably doing something right.

The final day was all about polish. Fine-tuning timing, adding particles, smoothing out transitions. I finally understood why they call it "Easy" Ease – it's definitely not because it's easy. It's like they named it that just to mock us animators.

But you know what? Seven days, countless frames, and an embarrassing amount of coffee later, I had done it. A complete hand-drawn animation of a hero emerging from a wormhole, battling space monsters, all with a camera that dances around the action like it's had even more coffee than I did.

Whether it makes it into the game or not, this week taught me that sometimes the best projects are the ones that make you think "What have I gotten myself into?" right before they show you exactly what you're capable of. Support my work here . I'm here on Insta.

Now, if you'll excuse me, I need to go convince my hand that it's okay to draw something other than tentacles.


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