Pipey
this is my attempt to teach while you learn. you can follow the process here, or follow my instructions below
-check fps in the render setting and project setting and match it
to create a looping animation create the time slider of the specific length(num of sec * fps)
-create spline
-create tube
-mograph --> cloner (later change iterate to random, to randomize the objects)
- create new materials, create new copies of the tubes = num of materials(all under the parent cloner), add the material to each tube.
- create deformed -- > spline wrap, specify the desired spline to in the object property of the spline wrap. Group the cloner(alt+g), rename the null. Place the splin e wrap between the null and cloner(in the hierarchy). Adjust the axis(object tab) of the spline wrap.
- select all points of the spline, right-click, and select chamfer. Adjust the chafer settings to smoothen the spline. increase the height segments to smoothen the geometry.
- use the script written by - https://aturtur.com/pile-up-effector/ copy the pile-up effector object in your file. Drag the effect in the effector tab of the cloner.
- you can adjust the axis and gap in the pile script.
animate
- mograph --> effector -- >shader
- drag the shader in the effector tab of the cloner above the Pile-up script to maintain size hierarchy.
- in the shader--> parameter tab - uncheck, uniform scale, and adjust the scaling according to need.
then in the shading tab, select noise from the shading dropdown menu. go inside the noise. Adjust setting according to need. ensure the loop period is the same as the length of the animation.
- stage and light it like you would light your soul.
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